Note: To run the HeavenClient from the build directory all the relevant.
#Maplestory for mac 2017 archive
There is an archive of all the NX files listed above available for download here (Latest: v213.2).
Tell cmake to use compiler from brew by cmake.We try to build each dependency from source - if any dependencies fail to build, you could try and find the corresponding package for your linux distro if it exists.
#Maplestory for mac 2017 install
You must have GCC from brew! brew install gcc.make -j$CORES where $CORES is your number of CPU cores.See Required Files for a list of required nx files.Place your wz files in the files folder.To convert wz files to nx you can use the NoLifeWzToNx project. Make sure all nx files are present in the parent folder.After a successful build, you can now run the program by pressing Debug > Start Debugging or F5.Press Build > Build Solution or Ctrl + Shift + B.
#Maplestory for mac 2017 windows
Make sure to use Windows SDK Version: 8.1 and Platform Toolset: v140 (If you don't have these, download them).Open MapleStory.sln in Visual Studio 2017 CE.These can be altered in the same way as Configuration.h, although, these do not persist if you delete the file, unlike Configuration.h. These are also generated after a game session in a file called Settings. The default settings can be configured by editing the Configuration.h file. USE_DEBUG: This suppresses the generation of the Settings file.USE_NX: Use NX files instead of WZ files.USE_CRYPTO: Use cryptography when communicating for the server.USE_ASIO: Use Asio for networking (additional dependency).The build can be configured by editing the MapleStory.h file.
The client has only been tested with HeavenMS.The client is currently compatible with version 83 servers.HeavenClient is a custom, made-from-scratch game client for Maplestory v83.